![]() Watch closeley when the enemy is firing, and turn to throw off his aim - that of course works better the further away the BB is. If you have to engage a battleship, you have to use your maneuverability. While some cruisers sport enough DPM to bring a BB in some serious trouble, one lucky salvo from a BB can take out a cruiser. They are also adequately protected against most destroyer guns and are maneuverable enough to avoid the enemy torpedoes when they stay at least 4-5 km away.Įngaging battleships can work with a cruiser, however you do not want to eat a broadside, since that will severly cripple or outright destroy you. The high rate of fire and usually large amount of guns makes them perfect for shelling enemy destroyers. They have some armour but it won't withstand a serious bombardment.Ī specialty, most cruisers are quite good at, is sinking destroyers (DD) with their main batteries and (usually) HE shells. Most of them pack a rather high rate of fire and some even sport torpedo launchers. ![]() They are average in almost everything - meaning they can fullfill any task in the fleet. Cruisers in general are the work horses of the fleet. Since this is the class you start off with, we'll start with them. So I'm going to introduce the characteristics of each class to you. While they still do have different characteristcs per nation and ship, the classes themselves mostly share a common goal. There are currently 4 different types of ships in game. but the question is how? Since there are so many threads about what and how to do it, let's start a quick comprehensive guide of what to do. Congratulations, it is a very fun game to play.
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